Dots · Mobile puzzle game · UX & visual design

Wilds

This mobile puzzle game allows players to explore the unique world of the Wilds as Alva, the alchemist. Collect an assortment of Guardians, each with unique abilities to help you solve puzzles — ridding the world of the corrupted Hollows.

As UX lead and visual designer, collaborated with game designers and led a team of visual designers to create a rich, engaging game experience.

Role

UX Lead, Visual Designer

Wilds
Wilds Guardian cards
Wilds gameplay overview
Wilds Guardian cards
Wilds
Jak Horner

About

I'm a designer with 15 years of experience building products across games, audio, social, and journalism. I'm currently a Staff Product Designer at The Mind Company, building Spark — a game you can learn something from. Before that, I led the biggest redesign of The New York Times app since 2008, was a design lead for Twitter Spaces, and helped shape the brand and design at Dots, the indie studio behind Two Dots, the #1 mobile game in over 100 countries. My work has been recognized with a Fast Company Innovation by Design award, three Webby Awards for Two Dots — Games, 2016, Best Visual Design Aesthetic, 2017, and Best Game Design, 2018 — and Apple Editors' Choice for both Two Dots and Spark.

Experience

  • The Mind CompanyStaff Product Designer — building Spark
  • The New York TimesPrincipal Product Designer — Cross Product Discovery, Listen Tab
  • TwitterSr. Product Designer → Staff Product Designer — Voice Tweets, Spaces
  • DotsVisual Designer → Project Lead — Two Dots, Wilds, Birthday Scavenger Hunt